Saturday, August 20, 2011

Brief Thoughts - The User's Perspective

Can you see where the USB ports are?
A common flaw of non-user-centered design is hardware that has features arranged to make the device easy to build or pleasing to look at, but not always easy to use. In the case of the PlayStation 3, there are USB inputs along the bottom front edge. Above the inputs, however, is a protrusion where the power and eject controls are. This makes the USB ports hidden unless the PS3 is at eye level of the user (or resting on its side, which it is designed to do, but few people seem to position it this way). In most cases, a gaming console is going to be sitting on a TV stand or even on the floor. Inserting a USB plug then requires either blind feeling for the port or stooping down to the level of the console. It's not the end of the world, but this is a common annoyance that could be eliminated by taking the user perspective (the angle from which users will most often be viewing the unit) into account when determining the location of the USB ports.

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